Mercurial > dwindows
changeset 2672:d2c3b17a4ddf
Remove the unicode characters that LibreOffice put into the text.
author | bsmith@81767d24-ef19-dc11-ae90-00e081727c95 |
---|---|
date | Mon, 18 Oct 2021 12:55:29 +0000 |
parents | 0ed61ddb9957 |
children | a39e2ea6fa14 |
files | mobile.txt |
diffstat | 1 files changed, 99 insertions(+), 99 deletions(-) [+] |
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line diff
--- a/mobile.txt Mon Oct 18 12:44:57 2021 +0000 +++ b/mobile.txt Mon Oct 18 12:55:29 2021 +0000 @@ -4,131 +4,131 @@ Xcode === Dynamic Windows Project Creation === -1. File → New → Project… -2. Select “iOS” then “App” then click “Next” +1. File -> New -> Project... +2. Select "iOS" then "App" then click "Next" 3. Fill in the following: - “Product Name” with “Dynamic Windows iOS” - “Team” select the appropriate team for this project. - “Organization Identifier” with “org.dbsoft” - “Interface” select “Storyboard” - “Language” select “Objective-C” - Uncheck “Include Tests” and click “Next” -4. Choose a location for the project, “Don’t add to any project or workspace” -5. Rename the “Dynamic Windows iOS” target to “dwtest” and remove the following files: + "Product Name" with "Dynamic Windows iOS" + "Team" select the appropriate team for this project. + "Organization Identifier" with "org.dbsoft" + "Interface" select "Storyboard" + "Language" select "Objective-C" + Uncheck "Include Tests" and click "Next" +4. Choose a location for the project, "Don’t add to any project or workspace" +5. Rename the "Dynamic Windows iOS" target to "dwtest" and remove the following files: *.m, *.h, *.storyboard and Assets.xcassets -6. Select “dwtest” folder and File → Add Files to “Dynamic Windows iOS”… - Select “dwtest.c” from the file dialog with “Copy items if needed” unchecked. - “Add to targets” should have “dwtest” checked. -7. Highlight the project “Dynamic Windows iOS” in the top left then select the target “dwtest” - Edit “Bundle Identifier” to be “org.dbsoft.dwindows.dwtest” -8. Click the target dropdown and click “Add Target” - Select “Framework” and click “Next” - “Product name” with “dwindows” uncheck “Include Tests” -9. Delete the created “dwindows.h” and “Move to Trash” -10. Select “dwindows” folder and File → Add Files to “Dynamic Windows iOS”… - Add “dw.h” and “ios/dw.n” with “Copy items if needed” unchecked. -11. Repeat steps 8 through 10 with “dwcompat” adding the dwcompat.c and dwcompat.h files. -12. Highlight the project “Dynamic Windows iOS” in the top left then select the main project. - Click “Build Settings” for the entire project and find “Apple Clang – Preprocessing” - Double click “Preprocessor Macros” and add “__IOS__” to the list for release and debug. -13. Set “Objective-C Automatic Reference Counting” to “No” in “Language – Objective-C” -14. Edit the “Info.plist” in “dwtest” and remove all the settings below “Bundle version” +6. Select "dwtest" folder and File -> Add Files to "Dynamic Windows iOS"... + Select "dwtest.c" from the file dialog with "Copy items if needed" unchecked. + "Add to targets" should have "dwtest" checked. +7. Highlight the project "Dynamic Windows iOS" in the top left then select the target "dwtest" + Edit "Bundle Identifier" to be "org.dbsoft.dwindows.dwtest" +8. Click the target dropdown and click "Add Target" + Select "Framework" and click "Next" + "Product name" with "dwindows" uncheck "Include Tests" +9. Delete the created "dwindows.h" and "Move to Trash" +10. Select "dwindows" folder and File -> Add Files to "Dynamic Windows iOS"... + Add "dw.h" and "ios/dw.n" with "Copy items if needed" unchecked. +11. Repeat steps 8 through 10 with "dwcompat" adding the dwcompat.c and dwcompat.h files. +12. Highlight the project "Dynamic Windows iOS" in the top left then select the main project. + Click "Build Settings" for the entire project and find "Apple Clang – Preprocessing" + Double click "Preprocessor Macros" and add "__IOS__" to the list for release and debug. +13. Set "Objective-C Automatic Reference Counting" to "No" in "Language – Objective-C" +14. Edit the "Info.plist" in "dwtest" and remove all the settings below "Bundle version" This is required because Dynamic Windows does not use storyboards. - If necessary edit the “dwtest” “Build Settings” and correct the path to “dwtest/Info.plist” -15. Highlight the project “Dynamic Windows iOS” in the top left then File → New → Group - Name the new group “Resources” - Copy “mac/file.png” “mac/folder.png” and “image/test.png” into “Resources” + If necessary edit the "dwtest" "Build Settings" and correct the path to "dwtest/Info.plist" +15. Highlight the project "Dynamic Windows iOS" in the top left then File -> New -> Group + Name the new group "Resources" + Copy "mac/file.png" "mac/folder.png" and "image/test.png" into "Resources" === Project Creation === -1. File → New → Project… -2. Select “iOS” then “App” then click “Next” +1. File -> New -> Project... +2. Select "iOS" then "App" then click "Next" 3. Fill in the following: - “Product Name” with your application name. - “Team” select the appropriate team for this project. - “Organization Identifier” with your identifier - “Interface” select “Storyboard” - “Language” select “Objective-C” - Uncheck “Include Tests” and click “Next” -4. Choose a location for the project, “Don’t add to any project or workspace” -5. Make sure you close the “Dynamic Windows iOS” main project before step 6. -6. Select the project in the top left and File → Add Files to “Project Name”… - Find the “Dynamic Windows iOS” project and add it to the application project. -7. Select the Project folder and File → Add Files to “Project Name”… - Add your source files with “Copy items if needed” unchecked. -8. Edit the “Info.plist” in the Project and remove all the settings below “Bundle version” + "Product Name" with your application name. + "Team" select the appropriate team for this project. + "Organization Identifier" with your identifier + "Interface" select "Storyboard" + "Language" select "Objective-C" + Uncheck "Include Tests" and click "Next" +4. Choose a location for the project, "Don’t add to any project or workspace" +5. Make sure you close the "Dynamic Windows iOS" main project before step 6. +6. Select the project in the top left and File -> Add Files to "Project Name"... + Find the "Dynamic Windows iOS" project and add it to the application project. +7. Select the Project folder and File -> Add Files to "Project Name"... + Add your source files with "Copy items if needed" unchecked. +8. Edit the "Info.plist" in the Project and remove all the settings below "Bundle version" This is required because Dynamic Windows does not use storyboards. -9. Highlight the Project Name in the top left then File → New → Group - Name the new group “Resources” -10. Place any application resource images in the form “#.png” where # is the resource ID. +9. Highlight the Project Name in the top left then File -> New -> Group + Name the new group "Resources" +10. Place any application resource images in the form "#.png" where # is the resource ID. Any other application files placed here will be accessible via dw_app_dir() at runtime. 11. Open Assets.xcassets and drag the appropriate icons into the bottom sections. 12. Select the project in the top left and select the application target from the drop down list. - Under “General” find “Frameworks, Libraries and Embedded Content” - Add “dwindows.framework” from the “Dynamic Windows iOS” project. - If necessary add “dwcompat.framework” from the Dynamic Windows iOS” project. + Under "General" find "Frameworks, Libraries and Embedded Content" + Add "dwindows.framework" from the "Dynamic Windows iOS" project. + If necessary add "dwcompat.framework" from the Dynamic Windows iOS" project. 13. Highlight the project name in the top left then select the main project. - Click “Info” and set the “iOS Deployment Target” to “13.0” -14. Click “Build Settings” for the entire project and find “Search Paths” and add the path to - dw.h in “Header Search Paths” for Release and Debug (Any Architecture | Any SDK) -15. Also under “Build Settings” find “Apple Clang – Preprocessing” - Double click “Preprocessor Macros” and add “__IOS__” to the list for release and debug. + Click "Info" and set the "iOS Deployment Target" to "13.0" +14. Click "Build Settings" for the entire project and find "Search Paths" and add the path to + dw.h in "Header Search Paths" for Release and Debug (Any Architecture | Any SDK) +15. Also under "Build Settings" find "Apple Clang – Preprocessing" + Double click "Preprocessor Macros" and add "__IOS__" to the list for release and debug. Android Studio === Project Creation === -1. File → New → New Project -2. Select “Phone and Tablet” then “Native C++” and click “Next” +1. File -> New -> New Project +2. Select "Phone and Tablet" then "Native C++" and click "Next" 3. Fill in the following: - “Name” with your own application name - “Package name” with “org.dbsoft.dwindows” - “Save location” can be the default - “Language” select “Kotlin” - “Minimum SDK” select “API 23: Android 6.0 (Marshmallow)” - click “Next” -4. Select “Toolchain Default” and click “Finish” + "Name" with your own application name + "Package name" with "org.dbsoft.dwindows" + "Save location" can be the default + "Language" select "Kotlin" + "Minimum SDK" select "API 23: Android 6.0 (Marshmallow)" + click "Next" +4. Select "Toolchain Default" and click "Finish" === Source File Installation === -5. Install “android/DWindows.kt” into “app/src/main/java/org/dbsoft/dwindows” - Remove “MainActivity.kt” from app/src/main/java/org/dbsoft/dwindows” -6. Install “dw.h” and “android/dw.cpp” into “app/src/main/cpp” - Remove “native-lib.cpp” from “app/src/main/cpp” -7. Optionally install “dwcompat.h” and “dwcompat.c” into “app/src/main/cpp” -8. Install your source files (or our example “dwtest.c”) into “app/src/main/cpp” -9. Right click “app” in your project and click New → Folder → Assets Folder - “Target Source Set” select “main” and click “Finish” -10. Place any application resource images in the form “#.png” where # is the resource ID. +5. Install "android/DWindows.kt" into "app/src/main/java/org/dbsoft/dwindows" + Remove "MainActivity.kt" from app/src/main/java/org/dbsoft/dwindows" +6. Install "dw.h" and "android/dw.cpp" into "app/src/main/cpp" + Remove "native-lib.cpp" from "app/src/main/cpp" +7. Optionally install "dwcompat.h" and "dwcompat.c" into "app/src/main/cpp" +8. Install your source files (or our example "dwtest.c") into "app/src/main/cpp" +9. Right click "app" in your project and click New -> Folder -> Assets Folder + "Target Source Set" select "main" and click "Finish" +10. Place any application resource images in the form "#.png" where # is the resource ID. Any other application files placed here will be accessible via dw_app_dir() at runtime. === Project Configuration === -11. Open “app/manifests/AndroidManifest.xml” and in the “activity” section - change “android:name” from “.MainActivity” to “.DWindows” +11. Open "app/manifests/AndroidManifest.xml" and in the "activity" section + change "android:name" from ".MainActivity" to ".DWindows" 12. Recommend adding the following (but depends on the app usage): - android:configChanges="orientation|screenSize|screenLayout|keyboardHidden" - android:screenOrientation="fullSensor" - android:persistent="true" + android:configChanges="orientation|screenSize|screenLayout|keyboardHidden" + android:screenOrientation="fullSensor" + android:persistent="true" android:usesCleartextTraffic="true" -13: Open “app/src/main/cpp/CMakeLists.txt” and in the add_library() section: - Remove “native-lib.cpp” and add “dw.cpp” optionally “dwcompat.c” and your applications C +13: Open "app/src/main/cpp/CMakeLists.txt" and in the add_library() section: + Remove "native-lib.cpp" and add "dw.cpp" optionally "dwcompat.c" and your applications C or C++ source files that you had installed in step 8. - Also change “project()” to be your project name. -14. Open “build.gradle (Module)” in “Gradle Scripts” and change “applicationId” to your App ID. + Also change "project()" to be your project name. +14. Open "build.gradle (Module)" in "Gradle Scripts" and change "applicationId" to your App ID. === Application Assets === -15. Remove all the files under “app/res/mipmap/ic_launcher” and app/res/mipmap/ic_launcher_round” -16. Right click “app” and click New → Image Asset - “Icon Type” select “Launcher Icons (Legacy Only)” - “Name” enter “ic_launcher” - “Asset Type” check “Image” - “Path” click the folder icon and select the largest launcher image you have. - “Shape” select “Square” - Click “Next” and then “Finish” -17. Right click “app” and click New → Image Asset - “Icon Type” select “Launcher Icons (Legacy Only)” - “Name” enter “ic_launcher_round” - “Asset Type” check “Image” - “Path” click the folder icon and select the largest launcher image you have. - “Shape” select “Circle” - Click “Next” and then “Finish” +15. Remove all the files under "app/res/mipmap/ic_launcher" and app/res/mipmap/ic_launcher_round" +16. Right click "app" and click New -> Image Asset + "Icon Type" select "Launcher Icons (Legacy Only)" + "Name" enter "ic_launcher" + "Asset Type" check "Image" + "Path" click the folder icon and select the largest launcher image you have. + "Shape" select "Square" + Click "Next" and then "Finish" +17. Right click "app" and click New -> Image Asset + "Icon Type" select "Launcher Icons (Legacy Only)" + "Name" enter "ic_launcher_round" + "Asset Type" check "Image" + "Path" click the folder icon and select the largest launcher image you have. + "Shape" select "Circle" + Click "Next" and then "Finish"