comparison mobile.txt @ 2672:d2c3b17a4ddf

Remove the unicode characters that LibreOffice put into the text.
author bsmith@81767d24-ef19-dc11-ae90-00e081727c95
date Mon, 18 Oct 2021 12:55:29 +0000
parents 0ed61ddb9957
children a39e2ea6fa14
comparison
equal deleted inserted replaced
2671:0ed61ddb9957 2672:d2c3b17a4ddf
2 2
3 3
4 Xcode 4 Xcode
5 5
6 === Dynamic Windows Project Creation === 6 === Dynamic Windows Project Creation ===
7 1. File → New → Project… 7 1. File -> New -> Project...
8 2. Select “iOS” then “App” then click “Next” 8 2. Select "iOS" then "App" then click "Next"
9 3. Fill in the following: 9 3. Fill in the following:
10 “Product Name” with “Dynamic Windows iOS” 10 "Product Name" with "Dynamic Windows iOS"
11 “Team” select the appropriate team for this project. 11 "Team" select the appropriate team for this project.
12 “Organization Identifier” with “org.dbsoft” 12 "Organization Identifier" with "org.dbsoft"
13 “Interface” select “Storyboard” 13 "Interface" select "Storyboard"
14 “Language” select “Objective-C” 14 "Language" select "Objective-C"
15 Uncheck “Include Tests” and click “Next” 15 Uncheck "Include Tests" and click "Next"
16 4. Choose a location for the project, “Don’t add to any project or workspace” 16 4. Choose a location for the project, "Don’t add to any project or workspace"
17 5. Rename the “Dynamic Windows iOS” target to “dwtest” and remove the following files: 17 5. Rename the "Dynamic Windows iOS" target to "dwtest" and remove the following files:
18 *.m, *.h, *.storyboard and Assets.xcassets 18 *.m, *.h, *.storyboard and Assets.xcassets
19 6. Select “dwtest” folder and File → Add Files to “Dynamic Windows iOS”… 19 6. Select "dwtest" folder and File -> Add Files to "Dynamic Windows iOS"...
20 Select “dwtest.c” from the file dialog with “Copy items if needed” unchecked. 20 Select "dwtest.c" from the file dialog with "Copy items if needed" unchecked.
21 “Add to targets” should have “dwtest” checked. 21 "Add to targets" should have "dwtest" checked.
22 7. Highlight the project “Dynamic Windows iOS” in the top left then select the target “dwtest” 22 7. Highlight the project "Dynamic Windows iOS" in the top left then select the target "dwtest"
23 Edit “Bundle Identifier” to be “org.dbsoft.dwindows.dwtest” 23 Edit "Bundle Identifier" to be "org.dbsoft.dwindows.dwtest"
24 8. Click the target dropdown and click “Add Target” 24 8. Click the target dropdown and click "Add Target"
25 Select “Framework” and click “Next” 25 Select "Framework" and click "Next"
26 “Product name” with “dwindows” uncheck “Include Tests” 26 "Product name" with "dwindows" uncheck "Include Tests"
27 9. Delete the created “dwindows.h” and “Move to Trash” 27 9. Delete the created "dwindows.h" and "Move to Trash"
28 10. Select “dwindows” folder and File → Add Files to “Dynamic Windows iOS”… 28 10. Select "dwindows" folder and File -> Add Files to "Dynamic Windows iOS"...
29 Add “dw.h” and “ios/dw.n” with “Copy items if needed” unchecked. 29 Add "dw.h" and "ios/dw.n" with "Copy items if needed" unchecked.
30 11. Repeat steps 8 through 10 with “dwcompat” adding the dwcompat.c and dwcompat.h files. 30 11. Repeat steps 8 through 10 with "dwcompat" adding the dwcompat.c and dwcompat.h files.
31 12. Highlight the project “Dynamic Windows iOS” in the top left then select the main project. 31 12. Highlight the project "Dynamic Windows iOS" in the top left then select the main project.
32 Click “Build Settings” for the entire project and find “Apple Clang – Preprocessing” 32 Click "Build Settings" for the entire project and find "Apple Clang – Preprocessing"
33 Double click “Preprocessor Macros” and add “__IOS__” to the list for release and debug. 33 Double click "Preprocessor Macros" and add "__IOS__" to the list for release and debug.
34 13. Set “Objective-C Automatic Reference Counting” to “No” in “Language – Objective-C” 34 13. Set "Objective-C Automatic Reference Counting" to "No" in "Language – Objective-C"
35 14. Edit the “Info.plist” in “dwtest” and remove all the settings below “Bundle version” 35 14. Edit the "Info.plist" in "dwtest" and remove all the settings below "Bundle version"
36 This is required because Dynamic Windows does not use storyboards. 36 This is required because Dynamic Windows does not use storyboards.
37 If necessary edit the “dwtest” “Build Settings” and correct the path to “dwtest/Info.plist” 37 If necessary edit the "dwtest" "Build Settings" and correct the path to "dwtest/Info.plist"
38 15. Highlight the project “Dynamic Windows iOS” in the top left then File → New → Group 38 15. Highlight the project "Dynamic Windows iOS" in the top left then File -> New -> Group
39 Name the new group “Resources” 39 Name the new group "Resources"
40 Copy “mac/file.png” “mac/folder.png” and “image/test.png” into “Resources” 40 Copy "mac/file.png" "mac/folder.png" and "image/test.png" into "Resources"
41 41
42 === Project Creation === 42 === Project Creation ===
43 1. File → New → Project… 43 1. File -> New -> Project...
44 2. Select “iOS” then “App” then click “Next” 44 2. Select "iOS" then "App" then click "Next"
45 3. Fill in the following: 45 3. Fill in the following:
46 “Product Name” with your application name. 46 "Product Name" with your application name.
47 “Team” select the appropriate team for this project. 47 "Team" select the appropriate team for this project.
48 “Organization Identifier” with your identifier 48 "Organization Identifier" with your identifier
49 “Interface” select “Storyboard” 49 "Interface" select "Storyboard"
50 “Language” select “Objective-C” 50 "Language" select "Objective-C"
51 Uncheck “Include Tests” and click “Next” 51 Uncheck "Include Tests" and click "Next"
52 4. Choose a location for the project, “Don’t add to any project or workspace” 52 4. Choose a location for the project, "Don’t add to any project or workspace"
53 5. Make sure you close the “Dynamic Windows iOS” main project before step 6. 53 5. Make sure you close the "Dynamic Windows iOS" main project before step 6.
54 6. Select the project in the top left and File → Add Files to “Project Name”… 54 6. Select the project in the top left and File -> Add Files to "Project Name"...
55 Find the “Dynamic Windows iOS” project and add it to the application project. 55 Find the "Dynamic Windows iOS" project and add it to the application project.
56 7. Select the Project folder and File → Add Files to “Project Name”… 56 7. Select the Project folder and File -> Add Files to "Project Name"...
57 Add your source files with “Copy items if needed” unchecked. 57 Add your source files with "Copy items if needed" unchecked.
58 8. Edit the “Info.plist” in the Project and remove all the settings below “Bundle version” 58 8. Edit the "Info.plist" in the Project and remove all the settings below "Bundle version"
59 This is required because Dynamic Windows does not use storyboards. 59 This is required because Dynamic Windows does not use storyboards.
60 9. Highlight the Project Name in the top left then File → New → Group 60 9. Highlight the Project Name in the top left then File -> New -> Group
61 Name the new group “Resources” 61 Name the new group "Resources"
62 10. Place any application resource images in the form “#.png” where # is the resource ID. 62 10. Place any application resource images in the form "#.png" where # is the resource ID.
63 Any other application files placed here will be accessible via dw_app_dir() at runtime. 63 Any other application files placed here will be accessible via dw_app_dir() at runtime.
64 11. Open Assets.xcassets and drag the appropriate icons into the bottom sections. 64 11. Open Assets.xcassets and drag the appropriate icons into the bottom sections.
65 12. Select the project in the top left and select the application target from the drop down list. 65 12. Select the project in the top left and select the application target from the drop down list.
66 Under “General” find “Frameworks, Libraries and Embedded Content” 66 Under "General" find "Frameworks, Libraries and Embedded Content"
67 Add “dwindows.framework” from the “Dynamic Windows iOS” project. 67 Add "dwindows.framework" from the "Dynamic Windows iOS" project.
68 If necessary add “dwcompat.framework” from the Dynamic Windows iOS” project. 68 If necessary add "dwcompat.framework" from the Dynamic Windows iOS" project.
69 13. Highlight the project name in the top left then select the main project. 69 13. Highlight the project name in the top left then select the main project.
70 Click “Info” and set the “iOS Deployment Target” to “13.0” 70 Click "Info" and set the "iOS Deployment Target" to "13.0"
71 14. Click “Build Settings” for the entire project and find “Search Paths” and add the path to 71 14. Click "Build Settings" for the entire project and find "Search Paths" and add the path to
72 dw.h in “Header Search Paths” for Release and Debug (Any Architecture | Any SDK) 72 dw.h in "Header Search Paths" for Release and Debug (Any Architecture | Any SDK)
73 15. Also under “Build Settings” find “Apple Clang – Preprocessing” 73 15. Also under "Build Settings" find "Apple Clang – Preprocessing"
74 Double click “Preprocessor Macros” and add “__IOS__” to the list for release and debug. 74 Double click "Preprocessor Macros" and add "__IOS__" to the list for release and debug.
75 75
76 76
77 Android Studio 77 Android Studio
78 78
79 === Project Creation === 79 === Project Creation ===
80 1. File → New → New Project 80 1. File -> New -> New Project
81 2. Select “Phone and Tablet” then “Native C++” and click “Next” 81 2. Select "Phone and Tablet" then "Native C++" and click "Next"
82 3. Fill in the following: 82 3. Fill in the following:
83 “Name” with your own application name 83 "Name" with your own application name
84 “Package name” with “org.dbsoft.dwindows” 84 "Package name" with "org.dbsoft.dwindows"
85 “Save location” can be the default 85 "Save location" can be the default
86 “Language” select “Kotlin” 86 "Language" select "Kotlin"
87 “Minimum SDK” select “API 23: Android 6.0 (Marshmallow)” 87 "Minimum SDK" select "API 23: Android 6.0 (Marshmallow)"
88 click “Next” 88 click "Next"
89 4. Select “Toolchain Default” and click “Finish” 89 4. Select "Toolchain Default" and click "Finish"
90 90
91 === Source File Installation === 91 === Source File Installation ===
92 5. Install “android/DWindows.kt” into “app/src/main/java/org/dbsoft/dwindows” 92 5. Install "android/DWindows.kt" into "app/src/main/java/org/dbsoft/dwindows"
93 Remove “MainActivity.kt” from app/src/main/java/org/dbsoft/dwindows” 93 Remove "MainActivity.kt" from app/src/main/java/org/dbsoft/dwindows"
94 6. Install “dw.h” and “android/dw.cpp” into “app/src/main/cpp” 94 6. Install "dw.h" and "android/dw.cpp" into "app/src/main/cpp"
95 Remove “native-lib.cpp” from “app/src/main/cpp” 95 Remove "native-lib.cpp" from "app/src/main/cpp"
96 7. Optionally install “dwcompat.h” and “dwcompat.c” into “app/src/main/cpp” 96 7. Optionally install "dwcompat.h" and "dwcompat.c" into "app/src/main/cpp"
97 8. Install your source files (or our example “dwtest.c”) into “app/src/main/cpp” 97 8. Install your source files (or our example "dwtest.c") into "app/src/main/cpp"
98 9. Right click “app” in your project and click New → Folder → Assets Folder 98 9. Right click "app" in your project and click New -> Folder -> Assets Folder
99 “Target Source Set” select “main” and click “Finish” 99 "Target Source Set" select "main" and click "Finish"
100 10. Place any application resource images in the form “#.png” where # is the resource ID. 100 10. Place any application resource images in the form "#.png" where # is the resource ID.
101 Any other application files placed here will be accessible via dw_app_dir() at runtime. 101 Any other application files placed here will be accessible via dw_app_dir() at runtime.
102 102
103 === Project Configuration === 103 === Project Configuration ===
104 11. Open “app/manifests/AndroidManifest.xml” and in the “activity” section 104 11. Open "app/manifests/AndroidManifest.xml" and in the "activity" section
105 change “android:name” from “.MainActivity” to “.DWindows” 105 change "android:name" from ".MainActivity" to ".DWindows"
106 12. Recommend adding the following (but depends on the app usage): 106 12. Recommend adding the following (but depends on the app usage):
107 android:configChanges="orientation|screenSize|screenLayout|keyboardHidden" 107 android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
108 android:screenOrientation="fullSensor" 108 android:screenOrientation="fullSensor"
109 android:persistent="true" 109 android:persistent="true"
110 android:usesCleartextTraffic="true" 110 android:usesCleartextTraffic="true"
111 13: Open “app/src/main/cpp/CMakeLists.txt” and in the add_library() section: 111 13: Open "app/src/main/cpp/CMakeLists.txt" and in the add_library() section:
112 Remove “native-lib.cpp” and add “dw.cpp” optionally “dwcompat.c” and your applications C 112 Remove "native-lib.cpp" and add "dw.cpp" optionally "dwcompat.c" and your applications C
113 or C++ source files that you had installed in step 8. 113 or C++ source files that you had installed in step 8.
114 Also change “project()” to be your project name. 114 Also change "project()" to be your project name.
115 14. Open “build.gradle (Module)” in “Gradle Scripts” and change “applicationId” to your App ID. 115 14. Open "build.gradle (Module)" in "Gradle Scripts" and change "applicationId" to your App ID.
116 116
117 === Application Assets === 117 === Application Assets ===
118 15. Remove all the files under “app/res/mipmap/ic_launcher” and app/res/mipmap/ic_launcher_round” 118 15. Remove all the files under "app/res/mipmap/ic_launcher" and app/res/mipmap/ic_launcher_round"
119 16. Right click “app” and click New → Image Asset 119 16. Right click "app" and click New -> Image Asset
120 “Icon Type” select “Launcher Icons (Legacy Only)” 120 "Icon Type" select "Launcher Icons (Legacy Only)"
121 “Name” enter “ic_launcher” 121 "Name" enter "ic_launcher"
122 “Asset Type” check “Image” 122 "Asset Type" check "Image"
123 “Path” click the folder icon and select the largest launcher image you have. 123 "Path" click the folder icon and select the largest launcher image you have.
124 “Shape” select “Square” 124 "Shape" select "Square"
125 Click “Next” and then “Finish” 125 Click "Next" and then "Finish"
126 17. Right click “app” and click New → Image Asset 126 17. Right click "app" and click New -> Image Asset
127 “Icon Type” select “Launcher Icons (Legacy Only)” 127 "Icon Type" select "Launcher Icons (Legacy Only)"
128 “Name” enter “ic_launcher_round” 128 "Name" enter "ic_launcher_round"
129 “Asset Type” check “Image” 129 "Asset Type" check "Image"
130 “Path” click the folder icon and select the largest launcher image you have. 130 "Path" click the folder icon and select the largest launcher image you have.
131 “Shape” select “Circle” 131 "Shape" select "Circle"
132 Click “Next” and then “Finish” 132 Click "Next" and then "Finish"
133 133
134 134